Deities of Loraedor

From Eldest to Youngest: the Elementals, Celestials, and Terrestrials.

Deity Types

Each deity falls into one of three categories. The eldest are the four Elemental deities, born it is said by the world tree Verylg as time itself began. The Celestial deities are next, those that watched as the world was cast but took on form to experience it firsthand and hang the constellations in its sky. Terrestrial deities are the final group, and are a catchall of sorts for collecting all of the minor powers. Racial deities, powerful outsiders, ascended heroes, even places or ancestors empowered through generations of worship fall into this category, as does Verylg itself.

The Four Temples

Temples, in this case, refers not to a physical building, but instead to a collection of like deities. This is further complicated by the inclusion/exclusion of related Terrestrial deities, but in general, the four temples are considered to be as follows:

The Temple of the Full Moon

Alinec, Daerde, Rema, and Xantea are canonical members. Levyse is commonly included, and Losidor may be as well, although less frequently than his twin. These are the Celestials whose worship is generally considered to be acceptable by civilized society. Many communities too small to house temples to individual deities will raise a communal temple to the collected Full Moon deities, with niches or shrines within dedicated to each, with local custom determining the inclusion or exclusion of Losidor and Levyse.

The Temple of the Two Doors

Losidor and Levyse are at times worshipped in tandem, and many of their adherents acknowledge the balance between fortune and fate. The convention of naming the two together as a temple is common, but physical buildings devoted to communal worship are relatively rare, although not at all unheard of. Indeed, there are, for instance, sects of Druids made up of adherents to either deity that maintain equal numbers to reflect the balance. However, each deity has numerous individual sects and holy places exclusively their own.

The Temple of the New Moon

The dark deities are never worshipped together, although they are generally referred to as a single temple in theological discussions. Generally the public worship of the New Moon deities is forbidden by society, although exceptions do exist. The significant outlier among these deities is Deskir—shrines to him are often raised on the sites of battles, and families of soldiers gone to war will often leave offerings at these along with prayers of safe return. Feicred, Mephas, and Toreg are generally feared to the point of folks preferring not to even mention their names. Losidor is, in some traditions, included in this group as well.

The Elemental Temple

Again a naming convention of convenience, the Elemental deities are rarely—if ever—worshipped together. Indeed, temples to any of the Elementals are quite rare, although many shrines to them, new and ancient, dot the landscape at places sacred to their individual ethos. Chilon, Erucei, Githder, and Sylac are the only four major powers associated with this temple, although many Terrestrial deities share overlapping domains with their primordial progenitors.


The upshot of the deity scheme of Loraedor is that there are 14 major powers that lie balanced in unknowing obedience to the greater order. The variety among them offers most players a choice or two that they should enjoy. If, however, players have something more specific in mind, they are free to create their own Terrestrial deity that specifically suits their character concept.

DMs, of course, are as well free to create Terrestrial deities at will, for purposes of history, plot, or simple amusement. Functionally, the worship of any deity is the same, with major powers offering the same sacred potency as minor powers, although the roleplay opportunities of course differ between the two.

The exception to this potency is the influence of the moon.

Influence of the Lunar Cycle

The Celestial deities in Loraedor are subject to a waxing and waning of power directly tied to the cycle of the moon.

  • Full Moon Deities – For the three days of the full moon, these four deities receive advantage on spell attack rolls, and the targets of their spells receive disadvantage on saving throws to resist them. However, the inverse is true for the three days of the new moon, when they receive disadvantage of spell attack rolls and their targets receive advantage.
  • New Moon Deities – As per full moon deities, but reversed, with their ascendance occurring on the new moon and weakness in the full moon’s dominance.
  • Temple of the Two Doors – Levyse and Losidor are tied instead to the waxing and waning of the moon. Adherents of Levyse are at +1 on skill checks and saving throws while the moon is waxing to full and -1 as it wanes to new. Losidor’s worshippers are again the reverse, gaining a +1 during the waning phase and a -1 during the waxing.

Keeping Track

One of the more difficult administrative aspects of this mechanic is tracking the lunar cycle, which is why I use a simplified calendar of thirteen months, each with exactly four seven-day weeks. The full moon is the first of each month (with its ascendance including the 28th and 2nd), and the new moon on the 15th (ascendance 14th-16th). I also include the dates covered in a session as the heading of the session recap, which helps considerably in maintaining continuity.


I've been gaming since before I could convince my parents it was okay to buy polyhedral dice, and have been all wrapped up in my own fantasy worlds ever since. I'm older now, and busier with life, but still make time to tell great stories with friends whenever I can.

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